Summer Reading – Week 5

Otaku

Reading

Jenkins (2008) Afterword: Communities of Readers, Clusters of Practices

Dollinger, SJ, DG Palaskonis, and JL Pearson. “Creativity and intuition revisited.” JOURNAL OF CREATIVE BEHAVIOR, vol. 38, CREATIVE EDUCATION FOUNDATION INC, BUFFALO, 2004..doi:10.1002/j.2162-6057.2004.tb01243.x.

Communities of Readers, Clusters of Practices

Jenkins wrote, “Too many educators are determined to protect youth from exposure to Facebook and MySpace, Twitter, Wikipedia, and YouTube as if these were threats rather than resources. Those who want to lock them out argue that they constitute dangerous distractions from formal education.” Kids can either learn about social media on their own, which they inevitably will, or they can learn from teachers. Teachers can add extra levels of depth, meaning, and complexity, that may otherwise be overlooked. If they are already using these social media sites for fun, teaching them how to use these same “tools” as resources seems the responsible thing to do. We can also teach them how to be safe on these platforms.

In the section titled, “From do it yourself to do it ourselves,” Jenkins stated, “Do It Yourself rarely means Do It Alone.” I find this to be true in almost every Do-It-Yourself project I have endeavored to take on. I am constantly searching for tutorials, examples, resources, people who’ve “been there, done that” who I can ask for help. “We learn from each other in the process of working together to achieve shared goals.”

New Terms

According to Wikipedia, Otaku is a Japanese term for people with obsessive interests, commonly the anime and manga fandom. Its contemporary usage originated with Akio Nakamori’s 1983 essay in Manga Burikko. Otaku may be used as a pejorative; its negativity stems from the stereotypical view of otaku and the media’s reporting on Tsutomu Miyazaki, “The Otaku Murderer,” in 1989. According to studies published in 2013, the term has become less negative, and an increasing number of people now self-identify as otaku.

Wikipedia states that a prosumer is a person who consumes and produces media. It is derived from “prosumption”, a dot-com era business term meaning “production by consumers.” These terms were coined by American futurist Alvin Toffler and were widely used by many technology writers of the time.

Creativity and Intuition Revisited

Dollinger, Palaskonis, and Pearson’s study used the revised Myers-Briggs Type Indicator (MBTI) and other creativity measures to replicate the finding “that sensing intuition predicts creativity.” Ninety-four undergraduates completed three assessments, the MBTI; the Creative Personality Scale, a Creative Behavior Inventory; and the Test of Creative Thinking-Drawing Production.

The results showed that intuition predicted all three criteria but judging-perceiving did not add to the prediction model. “Thinking-feeling emerged as a possible suppressor variable.”  Dollinger, Palaskonis, and Pearson suggested that “judging-perceiving predicts creativity as an artifact of its relation with intuition and that the combination of intuition and feeling best characterizes high scorers on a composite creativity measure.”

After all of the data was collected, it is suggested that “the best combination in generating a creative product is the perceiving function of intuition with the judging function of feeling.” Since the findings were not predicted, they recommend that more study be done on this particular combination.

I am fascinated by creativity, where it comes from, and how it works. For most of my life, I didn’t consider myself a creative person. I liked to follow the rules, color inside the lines, and check things off of lists. Today, I would say that I am a creative person, but it took a lot of work to get this place. I believe all people can be creative in their own way and some demonstrate creativity more often than others.

This study focuses on a creative “product.” I am also interested in the creativity that happens in the mind that may not have a product but has an impact on behavior and decision-making based on the creative thinking.

 

 

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